#pragma once
#include "GameOject.h"
#include "Convert.h"
#include "Enemy.h"
class CSoldier :
	public CEnemy
{
public:
	CSoldier();
	~CSoldier();
	virtual void AI(D3DXVECTOR3) = 0; // abstract function.
	virtual int setStatus() = 0;
protected:
	// CNormal bullet_;
	SoldierStatus status;
	
};

